Looking to find out how I can improve after my first hi-poly sculpt — polycount
Female Realistic Character for Game | CGHero
Modeling 3D clothes in Marvelous Designer · 3dtotal · Learn | Create | Share
vanya on Twitter: "Process looks roughly like this: -create base of the garment in Marvelous Designer -do various adjustments in zBrush (overall shape/some folds etc) -add detail (seamlines/zippers etc) in zBrush -retopology